glNintendo64() v0.2:
	* Completely rewrote texture loading
	* Added support for 4-bit I, 8-bit I, 4-bit CI and 8-bit CI textures
	* Full TMem emulation (should be about perfect)
	* Fixed up wrapping/mirroring/clamping support (still needs some work)
	* No longer requires IBM_MIRRORED_REPEAT extension for texture mirroring (one step closer to supporting non-GeForce cards)
	* Greatly improved texture cache, it now throws out old textures instead of filling up, plus many other improvements
	* Now you can set the amount of memory you want the texture cache to use
	* Transformation and lighting are now performed internally (fixes many problems)
	* Greatly improved TexRect texture coordinate generation
	* Some optimizations, all matrix operations, color conversions, and TMem emulation are done in assembler now
	* Added support for F3DEX, F3DEX2 and Fast3D EXT (or whatever you call it) microcodes
	* Automatic microcode detection (not extensively tested, can be bypassed in config dialog)
	* Support for RDP SetOtherMode command, and fixes for F3DEX2 SetOtherMode commands
	* Many more combine modes, and fixes to existing ones
	* Speaking of the config dialog, I've added one. Note that the disabled items aren't implemented yet
	* The plug-in now creates an INI file the plugins folder for saving configuration
	* Moved all OpenGL handling and emulation to a seperate thread (hoping to fix ROM browser freezing)
	* PJ64 ROM browser freezing nearly fixed, but it still happens sometimes (if anyone can help me with this, please do!)
	* Reflection mapping much better now (see Mario's head and stars)
	* Alot more I can't remember...

glNintendo64() v0.1:
	* First release under new name
	* Using DrawElements now, should be slightly faster
	* More Set/ClearGeometryMode modes supported
	* More SetOtherMode_L and SetOtherMode_H stuff implemented
	* Support for 4-bit IA, 8-bit IA, 16-bit IA, 16-bit RGBA, and 32-bit RGBA textures (not always correct)
	* Support for non-power-of-2 textures
	* Support for LoadBlock texture loading
	* Preliminary support for LoadTile texture loading (still pretty buggy, look at Mario Kart to see it in action)
	* Started working on full tmem emulation (when finished, it should eliminate all texture bugs)
	* Very basic texture caching (still needs lots of work)
	* Very hacked in (read slow) combiner support using NV_combine_registers extension
	* Unfortunately, the NV_register_combiners extension is required for combine mode support (sorry non-nVidia owners, this requirement will be lifted later on)
	* Very incorrect spherical mapping (only really works on metal-head Mario)
	* TexRects now supported (texture coordinates not always correct yet)
	* Moved DP interrupt generation to FullSync (don't know if it helps anything, but it's more correct)
	* With all the new stuff, speed is starting to suffer some (needs lots of optimization)
	* Alot more I can't remember...

Orkin's OpenGL V0.01a:
	* First release
	* Handles polygons and lighting
	* Only supports Fast3D microcode
